It is considered the first action-adventure and console fantasy game, and inspired other titles in the genres.
More than one million cartridges of Adventure were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware.
Robinett's Easter egg became a tradition for future Atari 2600 titles.
Adventure received mostly positive reviews at the time of its release and has continued to be viewed positively in the decades since, often named as one of the industry's most influential titles.
The Easter egg concept pioneered by the game has transcended video games and entered popular culture.
In the game, the player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle.
The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world.
Robinett was finishing his work on Slot Racers when he was given an opportunity to visit the Stanford Artificial Intelligence Laboratory by Julius Smith, one of several friends he was sharing a house with.
There, he was introduced to the 1977 version of the computer text game Colossal Cave Adventure, created by Will Crowther and modified by Don Woods.
Adventure was published by the developer of the 2600 console, Atari, Inc, and programmed by Atari employee Warren Robinett.